About

Background

I'm a Software Engineer based in New York City. I studied Comparative Literature at Queen Mary University of London and Politics & Economics at The New School for Social Research. I founded AlphaRedux LLC, where I independently build production software, video games, academic research, and experimental hardware.

I began my academic journey in comparative literature at Queen Mary University of London with a focus on predicate logic, semantics, Russian & Arabic Literature, Wittgensteinian Language Games and cross-linguistic pattern recognition. These concepts consequently led me to deep dive into the world of logic and problem solving that I found patterned in literature. In-depth extrapolation of linguistic structures, building thorough textual evidence, often jumping between several languages all culminated to the beginning of my love for Engineering and became the foundation of everything that followed.

At The New School for Social Research, I studied politics and economics through the lens of the Frankfurt School — Adorno, Marcuse, Horkheimer. Critical theory is, at its core, the systematic analysis of how structures shape human experience. I researched predictive algorithms based on language games and predicate logic in order to create game theory models for how late capitalism restructures identity, action and decision. I leveraged my experience and knowledge of multiculturally diverse languages and societies to create robust models that could be applied to real-world situations. This brought with it a desire for more knowledge and a need to build a system or solution to the problems and predictions I was providing through the political models of my research; and so began my journey into Software Engineering.

Software engineering arose as a natural convergence point between both my academic hunger for building theory based on large datasets, to my desire to innovate and problem solve at scale. Every discipline I had worked in — predicate logic, semantic analysis, political theory, systems thinking, pattern recognition, all found its most powerful expression in code. Engineering is the space that gives me the fundamental tools to build what I envision and what the world gives us in data. More importantly, engineering provides a reconciliation between what theory, literature and research cannot materialize alone: to build into the physical world.

I founded AlphaRedux because of the need to create at scale and the need to create something that is not possible to create alone. The desire for an insurmountable challenge and the want to seamlessly integrate across multiple domains and disciplines became far easier to do through ownership rather than a multiple company structure. Every project exists because I saw a problem that structural thinking could solve, and I could not leave it unsolved. CodeReaper exists because security scanning across repositories was fragmented. ChaosPlane exists because airlines have data they are not using. The Black Pyramid exists because I wanted to build a complex system with the narrative depth of literature and the visual fidelity of AAA studios alone.

Track Record

Experience

  1. 2021 - Present

    Staff Software Engineer — New York City

    Architected and deployed an asynchronous job processing system with parent/child orchestration, queue isolation (BullMQ/NestJS), and worker-level monitoring via DataDog, enabling auto-scaling and eliminating manual interventions during load spikes. Resolved a long-standing memory leak in a Puppeteer/Chromium-based scanning service through heap profiling and browser lifecycle redesign, reducing average memory consumption by 87% and stabilizing container resource usage from 12 GiB to under 3 GiB. Drove competitive rebuilding of core services that resulted in 74% detection advantage, now featured as a primary marketing differentiator.

  2. 2020 - Present

    Founded AlphaRedux LLC

    Independent software, game development, academic research, and R&D company. Shipping across 6 domains as a solo founder-engineer.

  3. 2027 (Upcoming)

    The Black Pyramid — Steam Release

    Solo-developed psychological horror game built in Unreal Engine 5. Listed on Steam. Published by AlphaRedux. Release target: 2027.

  4. 2020 - 2024

    Politics & Economics — The New School for Social Research

    Research focus: Critical Political Theory, Game Theory, Frankfurt School, Predictive Algorithms, Warfare and Operations, Advanced Capitalism.

  5. 2016 - 2018

    Comparative Literature — Queen Mary University of London

    Foundation in predicate logic, semantics, Russian & Arabic Literature, Wittgensteinian Language Games, cross-linguistic pattern recognition.

  6. 2015-2017

    Journal Of Metamodern Thought — London

    Research journal based in London with a focus for faster scholarly research review and readership.

  7. Earlier

    Astronomy Research — SuperWASP Variable Stars

    Classified over 100 stellar light curves: eclipsing binaries, pulsating stars, rotational modulators. Period-folded object identification using photometric data analysis.

Toolkit

Technical Competencies

Languages & Runtimes

  • TypeScript
  • JavaScript
  • C++
  • Swift
  • Python
  • Go
  • Node.js

Frameworks & Platforms

  • React, Next.js, React Native
  • Vue
  • Express
  • Unreal Engine 5
  • Prisma
  • Blender
  • Playwright
  • Three.js
  • D3.js
  • Puppeteer
  • Framer Motion
  • Tailwind CSS
  • Discord.js

Infrastructure & Tools

  • PostgreSQL
  • Langchain
  • Supabase
  • DataDog
  • Snyk, OWASP
  • Vercel
  • Docker
  • AWS